Mittwoch, 17. Oktober 2012

Die Ästhetik des Minerns

Als ich vorhin so im Belt stand, da bekam ich Lust mal einige dieser Anblicke zu Screenen, und mit Euch zu teilen.







Winterupdate Schiff/Modulinfos

Hier mal ein paar Infos über das Winterupdate und die Schiffs/Moduländerungen durch selbiges.
Original:
https://forums.eveonline.com/default.aspx?g=posts&t=158156&find=unread


Time has come to spam this forum section with another sticky - this time on the new destroyers coming out for winter.

The new destroyers keep the same role as existing hulls - anti-frigate platform. However they use alternate weapon systems to reach that goal, which means drones and missiles. Next to the existing destroyers, they have slightly less mobility, more signature radius, less capacitor but have a bit better EHP and increased damage projection due to the weapon types they use. Price will be the same than for existing destroyers.



  • AMARR DESTROYER:

  • The Amarr destroyer is designed to take down opposition through indirect means. On the downside, the damage is nothing to write home about, but the combination of energy disruption ability plus drone control makes it dangerous at shutting enemy frigates off, then finishing them properly when they're helpless. It also has quite a generous dronebay, for multiple drone replacements.

    Ship bonuses:
    +10% to drone damage and hitpoint per level
    +20% bonus to energy vampire and energy neutralizer transfer range per level
    Role bonus:
    +25% to ship capacitor recharge rate
    Slot layout: 6 H, 2 M, 4 L, 3 turrets, 3 launchers
    Fittings: 55 PWG, 150 CPU
    Defense (shields / armor / hull) : 750 / 950 / 850
    Capacitor (amount / recharge rate / average cap per second): 600 / 370s / 1.62s
    Mobility (max velocity / agility / mass / align time): 235 / 2.75 / 1700000 / 4.71s
    Drones (bandwidth / bay): 25 / 75
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 39km / 525 / 6
    Sensor strength: 10 radar
    Signature radius: 66
    Cargo capacity: 300


  • CALDARI DESTROYER:

  • Missiles, missiles, missiles, missiles, that's what this hull is all about. It spams missiles a quite a long range, and boasts improved explosion velocity to catch those pesky annoying little orbiting frigates.

    Ship bonuses:
    +5% to rocket and light missile kinetic damage per level
    +10% to rocket and light missile explosion velocity per level
    Role bonus:
    +50% to rocket and light missile velocity
    Slot layout: 8 H, 3 M, 2 L, 8 launchers
    Fittings: 45 PWG, 210 CPU
    Defense (shields / armor / hull) : 950 / 750 / 750
    Capacitor (amount / recharge rate / average cap per second): 500 / 320s / 1.56s
    Mobility (max velocity / agility / mass / align time): 250 / 2.5 / 1900000 / 4.89s
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 475 / 7
    Sensor strength: 12 gravimetric
    Signature radius: 69
    Cargo capacity: 450


  • GALLENTE DESTROYER:

  • Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges(especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.

    Ship bonuses:
    +10% to drone damage and HP per level
    +5% to small hybrid turret damage per level
    Role bonus:
    +50% small hybrid turret optimal range
    Slot layout: 6 H, 3 M, 3 L, 4 turrets
    Fittings: 55 PWG, 150 CPU
    Defense (shields / armor / hull) : 800 / 850 / 950
    Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s
    Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s
    Drones (bandwidth / bay): 25 / 50
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7
    Sensor strength: 11 magnetometric
    Signature radius: 72
    Cargo capacity: 350


  • MINMATAR DESTROYER:

  • This ship is unique among all Destroyers as it has a bonus that improves survivability - it is designed to zip around in the battlefield at high velocities while spewing missiles. As a downside however it's less efficient at hitting fast moving targets at greater ranges than the Caldari hull is.

    Ship bonuses:
    +5% to rocket and light missile explosive damage per level
    15% reduction in MicroWarpdrive signature radius penalty per level
    Role bonus:
    +50% to rocket and light missile velocity
    Slot layout: 7 H, 3 M, 3 L, 7 launchers
    Fittings: 48 PWG, 200 CPU
    Defense (shields / armor / hull) : 850 / 800 / 800
    Capacitor (amount / recharge rate / average cap per second): 450 / 290s / 1.55s
    Mobility (max velocity / agility / mass / align time): 255 / 2.89 / 1600000 / 4.64s
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 550 / 6
    Sensor strength: 9 ladar
    Signature radius: 60
    Cargo capacity: 400


  • MODULE CHANGES:

  • Balancing these ships made us realize some further tweaks were needed on some modules to make these destroyers, and as an extend, some other ships / setups more useful.

    All light missile launcher fittings: CPU reduced by 4, PWG reduced by 2
    Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16%
    Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23%

Sonntag, 14. Oktober 2012

Ore-Grid


Hallo Welt

In diesem kleinen Eveblog werde ich die verschiedensten Infos zu Eve posten die einem beim Zocken dieses genialen Games weiterhelfen können.